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Veteran Buccaneer

Veteran Buccaneer CR 2

Source NPC Codex pg. 267
XP 600
Human warrior 4
CE Medium humanoid (human)
Init +3; Senses Perception –1

Defense

AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 26 (4d10+4)
Fort +4, Ref +4, Will +0

Offense

Speed 30 ft.
Melee mwk scimitar +6 (1d6+1/18–20)
Ranged mwk heavy crossbow +8 (1d10/19–20) or throwing axe +7 (1d6+1)

Tactics

During Combat The warrior uses her crossbow until she is in boarding range, then switches to her scimitar.

Statistics

Str 12, Dex 16, Con 11, Int 10, Wis 8, Cha 9
Base Atk +4; CMB +5; CMD 19
Feats Dodge, Mobility, Toughness
Skills Acrobatics +6, Climb +6, Intimidate +6, Profession (sailor) +3, Swim +17
Languages Common, Orc
Combat Gear elixir of swimming, potion of bull’s strength, potions of cure light wounds (2), potion of jump, alchemist’s fire; Other Gear studded leather, masterwork heavy crossbow with 10 bolts, masterwork scimitar, throwing axe, 231 gp

A veteran buccaneer lives to murder and plunder. Like a shark, she constantly hunts for prey. Buccaneers prefer easy targets like heavy, slow-moving merchant ships that quickly surrender their booty rather than fast military vessels that at best have a stockpile of weapons and at worst carry a full crew of angry sailors itching to spill pirate blood. Some buccaneers take only cargo, some take slaves, and some leave no survivors.

Larger pirate vessels may have slave rowers (use the old sailor stat block, expert 2) who are prodded to the decks as reluctant fighters and living shields for the actual buccaneers; these slaves are easily replaced from surviving members of the opposing crew. A typical pirate captain uses the grizzled mercenary stat block (warrior 6) or has a PC class like the pirate king (fighter 15), pirate queen (ranger 10), or sea captain (druid 8).